*Buttons
x = Weak Punch( ġ)
a = Weak Kick( ű)
y = Strong Punch( ġ)
b = Strong Kick( ű)
z or ab = Roll()
c = Knock()

*Systems
 or  + a+b or z = Roll()
In guarding,  or  + a+b or z = Guard Cancel Roll( ĵ )
 or  + y or b = Throw(⺻ )
In guarding, c = Guard Cancel Attack( ĵ )
in close,  or  + y or b = Normal Throw(⺻ )

*Normal Move(Ư)
Ray Spin( )  + a
Critical Ice(ũƼ ̽) :  + y

# = can SuperCancel or DreamCancel(ĵ, 帲ĵ )

*Special Move(ʻ)
Snow Shot( ) : ١ + x or y
# Crow Bite(ũο ) :  + x or y
# Chain Cruel(ü ũ翤) : ס + x or y(up to 4 times, x : 1 or 2 times and y : 1 time can SuperCancel or DreamCancel)
Chain Kick(ü ű) : ס + a(can use air)
Ice Spiral(̽ ̷) : ס + b(can use air)
Aika Chainer(ī ü̳) : to close,  + x or y
Black Out( ƿ) : ١ + a or b

*Super Move(ʻ)
Silver Snow Hurricane(ǳ) :  + x or y
# Slider Chain Drive(̴ ü ̺) :  + a or b

*Leader Super Move( ʻ)
Light Cruel(Ʈ ũ翤) :  + c

*Max2 Hyper Move(Max2 ʻ)
Breaking Excusion(극ŷ ͽť) :  + c
